Bart Gajderowicz delivered a great talk at Machine Intelligence Toronto about how people go through stages in accomplishing a goal [1]. The talk was about homelessness and AI approaches to public policy. I instantly saw a connection to all sorts of tensions that people endure when they set out on a goal. To distill the concept, let’s start off with the idea that people have goals, people have emotions, and that time moves forward. As people make progress towards their goals, their emotions change over time. They start off in a good mood, in a state of uninformed optimism. Then, as negative information overwhelms their ignorance, they enter into a state of informed pessimism. So much negative information builds up[…]
Category: Design Thinking
Let’s start with a story. Daan did a traditional fast follow. He calls it Netherflix. His story was: “It’s like Netflix…for The Netherlands!”. At first, he buys rights on the cheap, pays for digital subtitling, and has a successful kickoff. He gets through to 10% household penetration, or roughly 700,000 subscribers, with an annualized gross revenue of about 60 million Euros. The strength of the Euro lets him raid the Anglosphere and he can stock 10,000 hours of content reliably [1]. He gets through the struggle of getting his stack to deliver content and minimize churn. He’s able to host and deliver 10,000 hours reliably, in spite of supporting video players across 11 different front end platforms, and the costs associated with hosting,[…]
Gary Morgenthaler had a few interesting statements to make: “Therefore, when Siri was an independent company, its plan was to map these domains deeply and seamlessly to automate transactions for its users within them. For example, “Buy that Steve Jobs biography book and send it to my dad”; “Send a dozen yellow roses to my wife”; “Book me the usual table for 2 tonight at 8 p.m. at Giovanni’s”; and “Get me 2 box seats for the Giants game on Saturday.” Then comes the question of what solves our biggest problems. Ultimately, Siri’s value is that of automation and removing “friction” on the Internet. Siri achieves this by: (1) understanding speech input in natural language form, (2) mapping user requests[…]
In a game called “Power Grid Factory Manager”, two to five players are challenged with running a factory for five turns. The three sources of randomness (exogenous shocks) are the starting bid order, the increase in the price of energy, and the three starting factory equipments available upon the very first turn. These three sources of randomness are enough to produce all the variety required. No dice here. No reliance on luck. Managers are given the same starting conditions, and have two resources – workers and money. Everybody is paid on the same schedule, where the input costs are subject to random fluctuations and capital must be balanced. There are very large degrees of freedom involved. The person with the[…]
An insight is: New information Executable Causes action Profitable Or, more detailed, an insight is: A piece of information that you didn’t know before, which – Can feasibly executed, culturally acceptable and of a scale relevant to the firm, and – Causes a decision to be made that wouldn’t have been made otherwise, and – Results in profit or a sustainable competitive advantage I’m finally happy with this definition. It aligns with the best innovation rhetoric very nicely and is generalizable to both design thinking and analytics communities.